Post by Admin-Sensei on Jun 21, 2015 16:55:44 GMT
NIGHT-WALKERS
Basic info:
HEADQUARTERS CLUB 99 | KNOWN CRIMES: Drug Trafficking, Illegal Arms Dealing, Financial Fraud, Large-scale Robberies |
TERITORY WESTTOWN REQUIRED AGE 16-33 years | MASK: Everyone's mask is a pullover, much like a ski-mask, that reaches the base of the neck. There are holes where the eyes should be, just big enough for members to see out of it but for people to only catch a glimpse of your eye color and eyelashes. The masks only go to the forehead, and wraps around the head to where it'll stop just a the bottom of your hairline located on the back of your head. Thus, your hair will always be showing. Members are advised to wear wigs, or to just style their hair in a special way. The mask can be styled and colored any way you want, so long as it has the gang's emblem somewhere on it. Eye holes are present so when the gang goes out at night, they can pull on their own customized goggles that have enhanced sight and night-vision. |
History:
The "Night-walkers" began not too long ago, in fact the Founder is still alive to be the Leader. Night-walkers was started by Emily Strathmerton when she was only a young teenager of 13 years, Crime Coefficient quickly on the rise. This gang was for people who wanted to be free, who wanted a new start in life, and for those who wanted to rebel against authorities and citizens who let the MWPSB rule their lives. Music was highly valued, concerts being the only place Emily and other members of her newest gang could be free. Back then, she had no rules, objectives, priorities or even positions made up. It was all chaos and no order.
Unfortunately, at the age of 21 Emily had lost most of her gang members to Enforcers, Inspectors, and everyone she'd ever hated and planned to take down. This changed her, and she spent time building the Night-walkers gang back up from the base. After all of her hard work, Nightwalkers is back up and running, ready for new recruits. This time with order, discipline, rules, and a meaning with plans for the future. The only music for the Night-walker's now will be the sound of blood-curdling screams, and concerts are going to be battling out in the war fields. Main Objective: Take down anyone who gets in the Night-walker's way. Use any method you desire.
Positions:
• Leader: @ember - The person who currently runs the gang and is in charge of everything that goes on, along with everyone in the gang. They have a say in everything, and is the person who you bow down to. You should trust the Leader the most in a gang, as well as respect them like you would your elders. This is who keeps the gang in check, and hold everyone together. Most likely the Leader will treat you like family, especially if you've earned it..
• Right hand man: Gale Alexis - The person who will take charge when the Leader is out, or if the Leader can't do their job at the moment. Also helps the gang Leader when it comes to making decisions and gives advise when it comes to running the gang. This person will become the next Leader if anything happens to the original one.
• Informant: Open - The job for the Informant is to be able to retrieve information about anything and anyone the gangs needs them to. They must be willing to spy on others, be computer whizzes, be willing to do whatever it takes to get information from and to the gang, as well as be fairly intelligent along with know how to do their job well. This position is easily one of the most important, and most difficult.
• Treasurer: Open - Someone appointed to manage the financial assets of the gang, and someone who is good with numbers overall. Keeps track of orders, transactions, funds, and money the gang currently has. A Treasurer must be intelligent, or at least be very skilled in the math area. Also should be organized, and trustworthy.
• Runners: Always open
Those who smuggle, carry, and perform trades for what objects the gang may be trading with another gang. They also come in handy when it comes to stealing, and persuading. Runners are often socially skilled, and don't necessarily have to be quick as there's not actually any running involved during the job (most of the time) but must be sneaky and sly. Could also double as thieves if needed.
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• Scouts: Always open
Whenever the gang goes out, or even before they go anywhere or if someone needs to just know a safe spot then the Scout will sniff out the designated spot and look over it before hand. When performing trades, Scouts would be standing around ready to detect danger, and when stealing or smuggling Scouts will be on the lookout ready to report any suspicious activity. A very valued and important job for sharp minds and very observant people. It helps for a Scout to have mapping skills as well.
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• Gunslingers: Always open
Men and women who are extremely skilled when it comes to using firearms. They must have a fine shot, and know how to handle guns like they know the back of their hand. These members should be able to supply their gang with weaponry, along with themselves. Much like the Informant position, this one is difficult but very valued especially during fights. Those who are Gunslingers will deal in ranged combat.
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• Brawlers: Always open
Men and women who are extremely skilled in the fighting area, or just plain out ruthless, brutal, and bloodthirsty. These members will perform close combat and protect the gang by using their fighting skills and brute strength. Although a low rank, Brawlers are also very important and much needed as hand-to-hand combat can occur at anytime anywhere. Melee weapons are allowed for this position, (e.x. knives, axes, swords, etc.) though how they manage to get ahold of said weapons is up to them.
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• Trainees: Always open
This faction is made up of members who have yet to choose a job and are trained by higher positions to learn the ways of being in a gang. It's not an initiation, but a way to give time to newcomers and let them decide what exactly they want to do. Or for those who are too young to join the gang, and plan to in the near future. These people can do and perform any job they like for the gang, not having a position to pin them down.
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Notes:
*If you have alts, only 3 of your characters may join the gang.
*Members to young or too old may join, but have to be put into the "Trainee" position no matter what.
*Positions are in order from highest rank to lowest rank, but not most important to least important.
*You may only choose 1 position.
*Positions with an "s" at the end are allowed more than one member in said position, but those with no "s" at the end are for 1 person only.
NETTE OF GS